Webb11 sep. 2024 · 1 Answer. SceneManager.LoadScene (PlayerPrefs.GetInt ("SavedScene")); PlayerLocation.position = CordsStored; Everytime a scene loads, it creates a new set of game-object and the relevant components with it. The problem with that right now is that the code is still executing in the old Save object in the previous scene, and assigning … Webb15 jan. 2024 · Unityに戻って、Spawnerにプレハブ化したPlayerオブジェクトを参照させてあげる。 実行させたらプレイヤーオブジェクトが生成されるはず。 ビルドして確かめ …
Unity中单机游戏数据的保存与读取方法之PlayerPrefs应用
Webb26 aug. 2024 · PlayerPrefs is a class that stores and retrieves data from local storage between game-play sessions. PlayerPrefs can save the following Float Int String Where … Webb11 mars 2024 · 在unity中会使用到这个PlayerPrefs进行持久化的小的数据,在经过保存之后,这个值到底存放在哪里呢? 本文主要讲述了如何找到这个文件。 1、使用如下的代码: using UnityEngine; using System.Collections; using System.Net; using System.ComponentModel; public class NewBehaviourScript : MonoBehaviour { /// … bramhall train station postcode
unity存储信息的方式,保存读取背包、游戏进度,连接MySQL数据 …
Webb12 mars 2024 · Unity背包数据的缓存与读取可以使用PlayerPrefs来实现。PlayerPrefs是Unity提供的一种简单的键值对存储方式,可以用来存储游戏中的一些数据,包括背包数据。在背包数据发生变化时,可以将数据保存到PlayerPrefs中,以便下次游戏启动时读取。 WebbRepresents a Fusion player. The PlayerRef, in contrast to the player index, is 1-based. The reason is that default (PlayerRef) will return a "null/invalid" player ref struct for … Webb13 nov. 2024 · PlayerPrefs class saves data to a file somewhere on your device (the folder\path is different based on your app name and what OS you're using). To save data you specify a Key (which is a string parameter that is the ID of the value you're saving), and then specify the value to save. So, for example, if I wanted to save whichAvatarIsOn I'd call: bramhall transport warrington